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Rendering
Wireframe in Maya |
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1.
Setting Render Globals |
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In the render globals, select mental ray as your renderer Set all of the common settings (see render settings tutorial here) Under the Mental Ray tab |
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2.
Create the Shader |
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Create a new Lambert Shader in the Hypershade window In the hypershade window, go the Graph-> Input and output Connections Select the Lambert2SG, and press control-A for the Attribute Editor In the attribute editor for that shader group, under Contours Apply this shader to the object and Render |
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Joshua
Mosley © 2008 |